Release Notes v1.4.16
# Worldwide Dead - Release Notes v1.4.16
**Date:** 2026-05-11
### Added
- Per-building and per-item clothing color restrictions
- Fixed-color items (gas mask, monocle, etc.) no longer show color selection dropdowns
- Clothing availability for hotel, fire station, police station, NecroTech, zoo, and fort sub-types
- New clothing items: khaki long-sleeved shirt, khaki jacket, camouflage jacket (fort storehouses/barracks)
### Changed
- Clothing damage now uses material-specific descriptions per wiki: fabric (ripped/torn/tattered), hard items (scraped/scratched/scuffed/battered), eyewear (scratched/cracked/broken)
- Physical and blood damage are now independent stacking modifiers (e.g., “a tattered and blood-soaked brown jacket”)
- Eyewear uses separate blood progression: blood-flecked/blood-smeared
### Fixed
- Headshot not showing up on character profiles
- Scent Trail reactivating after being lost when moving out of range (10 blocks) and coming back
- Updated text clarity for buildings that don’t have clothing

